5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
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Il faut dire que le titre a sur le papier de nombreux arguments particulièrement séduisants, comme un univers s’inspirant grandement de la Divine Comédie, et un concept… diablement original. Bienvenue donc dans un Enfer de Dante vraiment pas comme les autres.
, and though I am ecstatic to see it finally released to the public, my first impression of the game had left me confused. Like all players, I spawned somewhere in Inferno, immediately thrown into a chaotic battle as Beatrice, the guide, instructed me on the basics of combat—though you won’t survive that first run.
Nous avons eu l’occasion do tester pendant quelques heures cet infernal mélange en avance en compagnie de confrères et des dé especialmenteveloppeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire
gives the focus to something unique in this genre, a massive cooperative experience. As you may have already guessed by the game’s title, each run through a level in this roguelike involves at most, 33 individuals.
Though I battled Lucifer three times with varying team sizes, I never beat that first overworld. I’m eager to try again and unlock the next map, Purgatorio, which maxes out at 22 players.
I’ve seen players perish multiple times attempting to activate these when a massive attack is about to hit or a trap is set to activate. If successful though, the result is almost always worth it. While the cooldown can be high, activating them can rain down arrows, slow enemies within an area, offer shields to allies, and more, with each player having access to one co-op power depending on their chosen weapon.
In the heat of combat, with swarms of demons flooding the immediate area, it’s actually tricky to get three people to stand in the proper spots, but it takes just a moment of synchrony for the special ability to activate, and it’s a palpable relief every time. And then everyone immediately gets back to hurling spells, shooting arrows, flinging daggers and reviving allies, eyes peeled for the next special ability.
Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.
What I can't comment on just yet is the price of the game. The studio says it is revealing the price tag at launch, and not even reviewers have received this information early. When the official number releases in a couple of hours, I will re-evaluate my score in 33 Immortals Gameplay this review to see if it requires bumping a number down or up, depending on the value the game offers. The Early Access price has been revealed to be $19.99. I have bumped up my review's score to oito.5.
Complete these to earn a variety of helpful loot and resources that you can then put into your character, increasing your odds of success as you proceed to tackle the next Torture Chamber, and then the one after that, and so forth.
The studio is already teasing a third gate for runs that will take place in a heavenly land, but this is slated to arrive later in 2025.
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Upgrading your character and focusing on strengthening your class abilities is what will keep you in the fight through Inferno, along with working with other players, and the variety of currency you can earn here feeds into that. The reliance on other Souls to unlock the more difficult sections of 33 Immortals
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